
Designer. Writer. Engineer.
Hello to you, where ever you may be. My name is Cody Kennebeck. I am a graduate from Missouri S&T after studying UX design and Human Factors Engineering. The following pages catalogue my growing professional and creative career. If you have further questions for me, don’t hesitate to reach out.
With the creative skills of a writer and the problem solving skills of an engineer, I am a designer truly capable of doing anything he sets his mind too.
Want to see what I’m made of?
Qualifications
My paper qualifications are all from the Missouri University of Science and Technology.
Bachelors of Science Degree in Human Factors Engineering
Minor in UX Design
Program proficiencies
Microsoft Suites
Google Suites
Solid Works
CSS & HTML Coding
Unreal Engine 5
Adobe In Design
Skills I bring
Human Factors Engineering
User Research Knowledge
Ergonomics and Intuitiveness Design
Engineering Processes
Creative Solution Seeking
Communicative Skills
Writing Skills (Creative and Technical)
Web Page Development
Personal Projects
In all my years I have done a large variety of design projects that have made me into the Engineer and designer I am today. Including but not limited too
YouTube Auto-play redesign (concept)
Underwater robotics light system
Ergonomics and intuitiveness study
Bride building Team
Creative projects
As I’ve grown up I’ve also taken on a variety of Artistic Design works, stemming from my love of reading, writing, and game development. Some of these projects are
“A Chip in the Mask” (Short story)
“Why The Black Feather Falls” (Collection)
“Curse Of The Bloodmoon” (Game)
Fallout ‘85 (Concept)
Design projects